SYNTHETIC PROTOTYPE DATA — not from any uploaded replay. Hand-authored for interaction review only. No real match, player, coordinate or stat value appears here.
NexusCoach — evidence view prototype
Single-replay review: suggestions linked to a timeline and sparse spatial evidence
prototype build · syntheticraw loops only
Step 1 · selected participant (gate)
Identity cannot be inferred. The decoder yields an anonymous common-participant candidate present in every sampled match; the product must ask and never auto-select.
Personalized death/positioning claims are withheld until you confirm. Confirming still does not establish hero identity (see limits).
Raw tracker loops only. No seconds conversion, no pause/speed assumption, no client-clock alignment.
Step 3 · sparse spatial evidence at selected loop
tracker position observationlifecycle point (unresolved unit)uncertain / review promptno observation — unknown
Coordinate-scale warning: in 53 sampled same-loop coincidences the documented *4 tracker convention did not hold; tracker and lifecycle points are kept on separate raw grids and are never mixed or fitted. Raw grid, not a tactical map — no lanes, terrain, pathing, vision, distance-blame or soak overlay.
What the data can and cannot say
Available as evidence
Not established
Raw loop ordinals, stream + event family
Seconds / client clock alignment
Typed unit lifecycle markers (unresolved)
Hero or player deaths, revive reconciliation
Sparse position observations with source/scale
Continuous movement, current position, “alone”
Stat/score label names
Values, units, player association
Gaps between observations
Absence, missed soak, missed XP, lane blame
No build-matched hero/body semantic table exists in the inspected decoder runtime, so generic player-controlled-unit lifecycle cannot be promoted to hero/player deaths or score reconciliation.